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YOUTH Rules & Regulations

YOUTH AGE CHART

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Anchor 1 Policies
  • Coach/Manager/Player responsibility
  • Termination of participation
  • Referee Staff
  • Protest
  • Abandonment of Game
  • Levels of Competition
  • Rules
  • Team Benches
  • Advantage Rule
  • Timeout structures & Arrival Time
  • Delay of Game
  • Free Kicks/Penalty
  • Schedules
  • Roster
  • Game Day Equipment
  • Foul
  • Cards
 
  • Forfeits 
  • Proof of age 
  • Snow Policy 

Policies:

COACH/MANAGER/PLAYER RESPONSIBILITY:

  • By participating in Soccer Dome leagues, coaches, players and parents are accepting that they may experience human error.

 

  • It is the responsibility of each player and/or coach to be aware of the total status of infractions. Awareness of rules & policies will empower a team to play the game to the maximum level.

TERMINATION OF PARTICIPATION:

  • Soccer Dome management reserves the right to terminate an individual's participation at the facility for violation of any policy. Participation maybe terminated during a game, at which time the player will be ejected.

 

REFEREE STAFF:

  • Referees have complete authority and discretion to make calls on points of fact connected with the game; these calls are final, however, if you have a different opinion please wait until the end of the half or the end of the game and calmly bring your concern to the ref and/or desk staff.

PROTESTS:

  • Protests regarding the incorrect application of the laws of the game must be submitted via email to cj@soccerdome.com.

 

  • Protests regarding a player’s eligibility should be noted before the start of the game. If a team protests a player’s eligibility once the second half of the game has started, Soccer Dome may not be able to apply disciplinary action. It is up to the desk staff to make a decision on the ruling

ABANDONMENT OF GAME BY REFEREE:

  • A game shall be abandoned if members of one or both teams leave the bench to engage in misconduct.

LEVELS OF COMPETITION:

  • Desk staff, referees and management reserve the right to make necessary changes within league divisions to ensure a fair level of ability and competition. Teams are typically judged by their strongest listed lineup.

 

 

 

 

 

Special Rules:

  • If one team gains a 5-goal advantage over the opposing team, the opposing team may add an additional player on the field until the goal difference is less than 5

  • NO CLEATS - NO EXCEPTIONS.

  • NO OFFSIDE

  • **NO sliding, with or without the ball; NO EXCEPTIONS.

  • **Clarification: A slide will be called when any part of a player’s arm, hand or knee makes contact with the ground and he or she attempts to play the ball.

  • U7: 5v5 - (4 + keeper)

  • U8-U14: 7v7 - (6 + keeper)

  • Throw-ins enforced when out of bounds.

  • All kicks are DIRECT

  • Indirect

    • heading offense for U11 teams & Under inside the box. 

    • pass back to the goal keeper

  • U-11 teams and under no heading of the ball.

    • If for instance a player heads the ball on a goal kicks, the play is whistled dead and a direct kick is awarded to the opposing team.

    • If the offense occurs during a corner kick

      • A defender clears the ball with the head, the play is whistled dead and an indirect kick is awarded to the opposing team from the penalty kick.​

      • If a player on offense heads the ball, the play is whistled dead and a goal kick is awarded.

TEAM BENCHES:

  • For safety reasons, only players and coaches are allowed inside of the field. Teams may receive a loss of playing time by violating this rule. Failure to cooperate with management will lead to a delayed start and risk of cancellation.

ADVANTAGE RULE:

  • The Referee allows play to continue when the fouled team will benefit from an existing offensive advantage.

Anchor 2 Special Rules
Anchor 3 Game Play

Game Play

Time Out Structure & Arrival:

  • ALL GAMES CONSIST OF (48) MINUTES TOTAL - (2) 24-min halves.

  • For games running every 50 minutes - No timeouts are allotted.

  • For games running every 55-minutes - One timeout per team per game.

  • For games running every 60-minutes - One timeout per team per half.

  • *NO time-out permitted within the final minute of play.

  • *NO time-out permitted once the delay count has started.

  • If the game is running behind, the referee may deny and and all time-out requests. 

  • Timeouts may only be given if the team is in possession of the ball during stoppage of play, ex: throw-in, goal kick, free kick, etc.

  • Teams are expected to arrive 15 minutes prior to scheduled game time to ensure full 48-minute game is played and avoid delays or loss of game time. 

Delay Of Game:

  • A player has 5 seconds to put the ball in play. A card may be issued for delay of game. Referees will use their discretion to decide when to begin the count due to intentional delay tactics.

Dead Ball:

  • Players must bring the ball to a complete stop before restarting a play (goal-kick, free-kick, corner-kick, etc.) They may restart the play without the referee’s whistle unless a penalty is involved. 

Free Kicks/Penalty Kicks:

FREE KICKS: 

  • Offense may play the ball immediately after spotting the ball; PLAYER(S) ON THE FIELD MUST ASK FOR DISTANCE IF THEY WANT IT. If offense asks for space, they must wait until the whistle to the play ball (3 yards will be given when asking for distance).  

  • **Scooping the ball is considered a double touch and is not allowed.

  • Defense must always give a minimum of 1-2 steps as the offense has the right to play out.

  • Any discretion regarding game day rosters should be handled when discretion is observed.  If complaint is made after the game, staff will assess the alleged discretion, however, game results may stand.

PENALTY KICKS: 

  • The ball is placed on the penalty spot outside of the box. Players must stand behind the ball. The goalie cannot come off of his line until the ball is kicked.

Schedules:

YOUTH League Schedules: Please do not distribute your schedules while they are in draft phase. **YOUTH GAME SCHEDULE STATUS WILL BE NOTED ON SOCCERDOME.COM HOMEPAGE** Final schedules are released about one week prior to the start of session.

The contact for each team will receive an email when schedules are FINAL along with proper postage on our website homepage.

Teams must make note of any schedule requests on the online registration form.

Rosters:

ROSTER/WAIVER FORM: – No individual is allowed to play until necessary information and signatures are properly completed. Failure to comply may result in forfeiture of all the games played.

TEAM ROSTERS & INDIVIDUAL PLAYER PARTICIPATION: 

  • Team rosters must be signed, completed and turned in prior to the FIRST league game.

  • For YOUTH leagues players may be added to the roster up until the 3rd game.

  • YOUTH Leagues: Players may only be on one team/roster in the same age group.

  • A player is officially a member of the team that he/she first signed for. In order to switch teams (after already playing one game with original team) you must add yourself to the new roster as well as sit out for one game in between transition of teams. You may only switch rosters up until the third game. 

Game Day/Equipment:
GAMEBALLS:

  • Teams are responsible for bringing their own game ball. Each team should have 1 game ball.

EQUIPMENT:

  • Turf or flat-soled shoes are required (NO cleats will be permitted, no exceptions).

  • All players must wear shin guards, and long socks.

  • Teams must be dressed in matching colored shirts.

  • Numbers are suggested, but not required.Teams must have an alternate set of matching shirts in case of a color conflict.

  • The away team must change colors in the event of a conflict.

 

SUBSTITUTIONS: 

Substitutions are on the fly: 

  • There is no stoppage of play for substitutions [except goalie (no stoppage of clock)]. Enter/Exit should be from the middle of the field.  Failure to substitute appropriately may result in blue card.

Fouls:

A FOUL occurs if a player commits any play/action that the referee sees as dangerous, reckless. See examples of fouls below:

(a) Holding an opponent

(b) Handling the ball (exception of goalie within box/boundaries)

(c) Playing in a dangerous manner

(d) Impeding the progress of an opponent (obstruction)

(f) Preventing the Goalkeeper from releasing the ball from his hands

(g) Kicking an opponent

(h) Tripping an opponent

(i) Jumping at an opponent

(j) Charging an opponent

(k) Striking or elbowing an opponent

(l) Pushing an opponent

(m) Encroachment: Entering protected area of an opposing player taking a free kick (warning may be given)

(n) Other: Behavior in which (REFS DISCRETION) does not warrant another category of penalty (ex. foul language or taunting)

Cards:

DELAYED CARD/PENALTY:  

  • In instances where the referee would issue a blue card, but does not immediately, the offense is recorded and assessed as customary once the play is stopped.

  • *If a player is under a yellow card (2 min. suspension without substitution) and opposing team scores a goal, the team under offense is no longer under time penalty and may resubmit a player.

RED CARDS:

  • Any player or coach that receives a red card must leave the team area; management may request that the coach or player leave the premise.

  • Any player that receives a red card must serve a one-week suspension from play. If person plays in multiple leagues, they may or may not be allowed to play in separate leagues; it is the player’s responsibility to confirm with desk staffs the severity.

  • Management always determines the severity of a red card suspension. If players have any questions pertaining to suspension it is their responsibility to reach out to appropriate league coordinator.

  • Management may banish a player or coach for longer periods of time due to the severity of infraction (at management’s discretion).

Anchor 4 U7 5v5 Rules

U7 Leagues 5v5:

  • Games are ALL held at Soccer Dome 1 Jessup (Field #3)

  • 5v5 (4 + keeper) 

  • Kick-ins enforced when out of bounds.

  • Goalie may use hands inside the arch only. 

  • Goalie may not punt the ball; throws only.

  • Goalie may not throw the ball past the half-way line or the other team recieves indirect free-kick from the center. 

  • All kicks are indirect 

  • No penalty kicks

 

Forfeits:

  • The team forfeiting their game will receive a 3-0 loss.

  • Teams may allow opposition to pick up a non-rostered player(s) instead of taking the forfeit. In this instance, the final score will be noted as a regular game.

 

EXCEPTIONS TO ROSTERS:

  • If a team has the minimum number of legal players to start the game (5 for youth) but wishes to have a substitute, they may borrow one player from another team, or pick up a non-roster player who is acceptable to the opposing team.

 

  • *EXTRA PLAYERS MAY NOT BE FROM THE SAME DIVISION*

 

PROOF OF IDENTITY & AGE:

Players may be required to show proof of age or identity before or at any time during a season.

 

General Snow/Inclement Weather Policy:

Soccer Dome will attempt to stay open and plowed so that teams who choose to play, are able to. FOLLOW the FACILITY STATUS on the front homepage of the website. Should Soccer Dome facilities CLOSE, a message will be posted on the front homepage. If you choose not to play your game, please notify us so we can quickly let the opposing team know. An attempt will be made to reschedule postponed games due to inclement weather, however, a make-up is not guaranteed.
 

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